Friday, December 17, 2010
The Ol' End of the Year Post
Valentine's Day 2011
As usual, I can't really talk about this here! The only thing I'll say about it is that I think this one is probably the strangest one I've done so far. It's also probably going to be a bit simpler/shorter than last years (by request).
As of right now I've finished the keyframes and have gotten maybe a fourth to a third of it penciled? Not really sure, HENCE THE QUESTION MARK.
Empire of Sock
I already previewed this last year, but it's really happening this time! "Dawn" was largely a standalone piece that introduced everything, "Advent" was Sock's plan being set into motion, but finally, "Empire" is going to be where the exploding colons really collide with the various blowing apparatuses. If you read "Genesis of Sock," you may have a fair idea of what's coming.
This one is going to contain some of the most entertaining action sequences that I've ever done. It's going to be difficult to animate, but I'm really looking forward to drawing loads of reality defying madness.
SuperVillain 6
Throughout its makeshift career, SuperVillain has encountered resistance from various, incompetent forces attempting to stamp out such a unique calling in life. However the biggest threat to SV's livelihood is about to arrive in the form of another BarfQuestion, and a rather psychotic one too. To worsen matters, a returning enemy has been thoroughly upgraded and is back in town in response to recent events. In order to survive, SuperVillain will have to take on two powers that are far in excess of its own.
I've been sitting on this idea since I was making SuperVillain IV and I am extremely excited to get started on it, although it is going to be murderously difficult to produce.
"Hitting Stuff at a Building" might crop up at any time too. But there are no predictions being issued on account of my estimates always being horrifically wrong. A cat passing through on my keyboard had this to say: "p0---------------------------------------------------------------------------------------------------------------------------------------------------------------loooooooooooooooooooooooooooo vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv"
Wednesday, December 8, 2010
The Return of SuperVillain
I really enjoy animating big robots and explosions and all, but for this installment I wanted to get back to the series' roots of simply running around and generally ruining everything without some major threat to fight. I especially wanted to do this to break up the enormity of SuperVillain IV and the upcoming SuperVillain 6, which is going to be gargantuan (stick around after the credits for a teaser trailer).
I actually did my first ever pickup shots on this project (meaning I finished production and had to go back and animate new shots). The baby/shark fishing sequence wasn't initially planned, but as I neared completion I couldn't believe that I had forgotten to include a token infanticide scene. I MUST BE GOING SENILE IN MY OLD AGE OR SOMMFING.
I've really missed working on SuperVillain, and so I'm making a serious effort to do an episode in both 2011 and 2012. The large and tedious amounts of work that goes into every project gives me a lot of time to think about what to work on next, and so I have pretty solid ideas of what I'm doing with both the sixth and seventh installments.
Anyway since this year has been overflowing with delays, setbacks, and bitter disappointment, I'm going to get started on Valentine's Day 2011 now in order to get going on Empire of Sock early next year. I'll update this blog at least once more this year to give a preview of the next couple of projects I'll be undertaking.
Saturday, October 16, 2010
This year is kind of a gravy train, but only in the sense that it's really slow and keeps clogging your arteries.
Remember at the start of the year when I said 'SuperVillain V' was going to be this fun, short, little project that I could speed through before starting on 'Empire of Sock?' Between the tears and frustration sometimes I can too. It's going to be (probably) of average length (3-4 minutes), but it has got an obscene frame count that dwarfs all other SuperVillain projects to date.
The project is about half way through inking after two weeks of delays due to lots of stuff going on in my life. I'm plowing through it again and hopefully will finish in November. "Well butts," you say, "doesn't that only leave a month for production on Empire of S-," to which I would reply "MOTHER OF BALLS I AM COMPLETELY AWARE OF THIS." But I've got a plan, which I will detail in a paragraph or so.
The other question you might have is why 'Hitting Stuff at a Building' has been at 95% completion for a couple months now. Basically, I've completely finished with all of my work on this game, so it isn't something I'm having to put time into any more. However I have no idea how to estimate the amount of work necessary for programming so I just stuck the progress bar at some arbitrary number.
"ENOUGH ABOUT THAT BUILDING GAME," you cry hysterically, "WHAT ABOUT EMPIRE OF SOCK?!" to which I reply with sedatives and deportation notice to the moon. And by that I mean either a notice to deport you to the moon or a notice to deport the moon which will flood you out of existence so I win either way.
With that all cleared up, basically all I can say is there is nowhere near enough time to undertake the monstrosity that is 'Empire of Sock' in a month and a half (or less). So I'm going to start 'Valentine's Day 2011' early once SuperVillain is done which will allow me to get an early start on 'Empire' in 2011. Valentine's Day will probably be a bit simpler this year as well because Danielle has complained that apparently it's really hard to match a gift that took several hundred hours to make.
The good news is that I hope to get a Sock project done this year. "HOW THE F-" you begin to scream, to which I ponder how you are communicating with me from either the moon or from under all this water. Unfortunately the only mystery I'm capable of solving today is what's going on with Sock this year.
The 600th Tales of BarfQuestion comic is coming up, for which I previously planned to make a second chapter of 'Syphilis Rice.' I wrote the script out for it, but I really don't feel like doing it at the moment. All was lost until awesomely, I remembered my long held ambition to make a prequel story to the Sock series. This was either going to be a movie or a game, but I realized it would work much better as a short graphic novel type thing. So there you go moon dwellers/drowning victims. There should hopefully be some new Sock material (laden with plenty of blatant hints about the plot of Empire) coming in the next month or whenever.
Tuesday, July 13, 2010
FIGHTAN' SOME DRAGONS
Thursday, July 1, 2010
HOLDUP, WHAT IS THE
People seem a little more panicky than usual about there not being any updates, and with reason, because there haven't been any updates. Contrary to assumptions however, I have been hard at work this entire time. What's the deal then? After Valentine's Day 2010 was released, I ended up working on two projects that (unbeknownst to me) wouldn't see release for a long time.
The first of these projects is the music video I was commissioned to do for I Fight Dragons. Production was finished in late April, but it's been stuck in Atlantic Record's "Marketing Hell Zone of Ultimate Apathy" ever since as the suits decide how best to 'utilize it.' The joys of professional work!
The second project is nearing completion on my end, and it is a game that goes by the title of "Hitting Stuff at a Building." I bumped the adventure game off my immediate list of projects in favor of this, and it will be BarfQuestion Games premiere project. I'll finish working on this in a few weeks and then it'll be sent off to programming. Have a teaser!
Within a sprawling urban landscape, an enormous complex is being constructed. Truly a pinnacle of both human engineering and lust for packing miserable people into constraining spaces, the tower (even while under construction) stands out as an unprecedented achievement upon the horizon. That is until a BarfQuestion with a badminton racket discovers the construction site.
The gameplay is the resulting chaos of this chance encounter. It's racquetball meets badminton meets breakout, all while dodging avalanches of potentially lethal debris, evading the cops, inflicting misery on the construction workers, and finding new and interesting things to hit at the building (and everything else in the vicinity). Features could potentially include unlimited randomly generated gameplay, thirty unique cutscenes, mini-games, and multiple endings.
In other (older) news, I also designed this poster for Sulek as they've got a few upcoming live shows. Check out their Myspace for more information on show times! Additionally, they now have an official website at http://www.sulekmusic.com which you should also visit!
I apologize to everyone for not knowing in advance that these would be slow moving projects, but I assure you that I've been working my crapping facilities off to get them completed. However, if you were understandably disappointed by the first half of 2010, holy-scalding-pants-zipper-fresh-out-of-the-dryer, the second half is going to be more exciting than jet skiing into a volcano filled with those little plastic ball-pit balls. Behold my new queue of projects that I'll be starting on in a couple weeks:
1) SuperVillain V
2) Empire of Sock
3) Short toon, TBA
In addition to this, the slow-butt projects from the first half of the year will be showing up sporadically as well. I hope it will be exciting and not in a "I'm so disappointed that I'm excited" kind of way.
Friday, April 30, 2010
INSUBSTANTIAL UPDATIN TIME
Saturday, February 13, 2010
VALENTOON
Valentine's Day is here and so is a new Valentine's Day cartoon (Also on Newgrounds here)! You should maybe be watching that RIGHT NOW if you haven't already. This one picks up immediately after the one I did in 2009 on the evening of the zombie invasion, so it wouldn't be a bad idea to have seen that one previously.
I need to find a way to write down all of the info on all these randomly appearing species in my work. I inadvertently come up with backgrounds on all the creatures while designing them, but there's no subtle way to include it (as they are probably better left untouched). Though if I were to clarify all of this lame continuity junk, people might stop assuming SuperVillain to be a child.
The cow was made by my mom for my birthday last month! (It doubles as a box)
Anyways! I will now be launching full speed into the long delayed I Fight Dragons music video, whilst occasionally in my incredibly limited spare time, be working on the 'secret project' you might have seen pop up in the progress meter section on this page. My fiancée discovered she was incredibly talented with Flash recently, so we are giving making games a try! The pilot game doesn't have a title yet, but I'll post more about it when I can.
Hopefully I'll be reporting back in a month or two with a super neat music video (and possibly a game)! Enjoy, and Happy Valentine's Day!